The Three Musketeers Review
Three Musketeers is a classic novel and now a RPG Mac game. The play starts with d’ Artagnan leaving home to pursue a life as a
Musketeer. He travels to Paris to begin his training. He has a letter of introduction to Monsieur de Treville but it is taken from him during a scuttle with a rogue.
The game is to follow the yellow footprints for d’ Artagnan’s quests. You can veer off the yellow prints to search barrels and crates for loot and mana for health. The story is moved along in conversations and cartoon strips. You duel with just about everyone who challenges
you. The main thing to remember when dueling is to wait to see your opponent sweat and then take them down. D’ Artagnan’s father had told him to never sell the horse he gave him, but to get money and avoid embarrassment (the horse is a different color than most horses) d’Artagnan sells it right away. Other methods of earning money is to take on quests that will pay you and sell your loot to the blacksmith. Some of the loot can be coins, peasant shirts, berets with or without feathers, collars and more. The blacksmith also will repair things, and he can sell you firearms. It’s important to collect the health potions in case you get injured in a fight.
You will eventually come across Athos (aura of mystery), Aramis (true calling is the priesthood), and Pothos (great strength). They will help
you along the way. They like to party and play games so be ready for the side games. Tennis anyone? Cards and dice are also favorites of the musketeers. You will meet the evil cardinal and you will pursue the man in the purple outfit who stole your letter.
Your quests will take you all over France and England and back again helping good people and fighting the bad. You will encounter
civilians and soldiers.
This RPG play follows the novel in a close adaptation. The artwork is simple and flat but works for this type of play. The game is easy
enough for new and casual players without being frustrating like some other more difficult and violent RPGs. I never advocate not reading a book, but this game makes it very tempting not to read the original novel. Find out what happens to d’ Artagnan and his fellow musketeers. All for one and one for all.
Features of Three Musketeers:
-17th Century France and England
-Thwart Cardinal Richelieu
-Defend Queen Anne
Rating: 




Tradewinds Caravans Review



Travel back, back, back in time to the ancient times of the silk road. Set somewhere around the 13th century, Tradewinds Caravans is an exciting look at how traders made their living traversing the dangerous Silk Road. In order to bring the best and most exotic items from the Far East, travelers had to cross this ancient road, the only known way to China and beyond. Discover some of the items that made this a desirable profession despite the known risks which include brutal hikes and rampant thieves.
The game starts off with a quick tutorial that gets you prepared for choosing your own path. After completing the easy tasks, you can then choose one of six unique characters (you must unlock 2 of these through gameplay) and begin the task of becoming rich and famous. I chose a slave who worked for an important Venetian family. My job was to care for my master and help him help his warlord friend gain the political presence that would make his village a prominent stop along the road. This description is hardly enough to explain all there is to Tradewinds Caravans, though, as the game is really centered along the dialogue that the characters engage in. After discovering what tasks you must undertake, you buy supplies and guards to join your caravan. You can then travel to different parts of the Middle and Far East buying and selling to earn a profit.
I thought the idea of this game was really novel. The idea of taking this historical time period and making it an interesting and humorous RPG was something that I had never even thought of. The best part of the game, besides the funny dialogue, was the bartering and battling that took place in the marketplace and the road, respectively. The game also has a huge amount of villages and storylines, so replayability is basically limitless. I would give this game three and a half stars out of five.
Features of Tradewinds Caravans:
- Build a Powerful Trading Caravan
- 6 Unique Characters
- Dozens of Individual Storylines
- All new Weapons And Character-Specific Powers
Rating: 




Westward III Review


Westward III: Gold Rush is a Mac sim game with a little RPG built into the play. Like its predecessor Westward II, this new game is also grand in scale and play. Most sim play will limit your environment to a certain area, but Westward III follows the story line and moves the main character from one scene to another in order to progress logically in the game.
After you choose your hero character from 3 available people (Polly Hatchet unlocks the ranch, General Amos Cutter unlocks the gun shop and Shawnee Longfeather the tannery), the action panel so vital to sim plays will open up giving you details of your person, your goals and different tools needed to complete your jobs. The map on the lower right will quickly locate where you are, and if you click on the picture of your hero will take you directly to that spot. You can also zoom in and out depending on what you are doing.
You begin your play by dragging your hero to where you want your person to work or talk to another character. If you need wood for building, you drag your person to the log, the cursor will show an axe, and your person will go to that spot and start chopping wood. She/he will continue with the same activity until you move them to another location. If someone needs to speak to you, there will appear a question mark above his/her head. You will drag your hero to that person to find out what they want. The beginning of your game starts off in a limited area marked off on the map, and you help ranchers rebuild their land by building the barn, growing plants, and putting up tents. In order to do these quests you must have adequate supplies, food, water and gold. You get gold by either finding it in the massive landscape or by doing people favors and they will pay you.
After you have helped the ranchers all you could, you move on to another environment. It will bring you and one of the ranchers’ son to a
snow scene where you may encounter rough people and ferocious wolves. In order to shoot an animal in defense or for food, you must drag your hero toward the animal and the cursor will change to a gun. This will begin the hero in a shooting mode. Much like a rpg game, you must look for things along the way. Also if your hero is hurt, you may have to wait a while until he/she recovers. There are many upgrades that will unlock as you go along and will help you develop your countryside.
The only problem I found was that at times it was hard to find exactly the right place to get your hero moving and doing the quests needed. Also it was difficult occasionally to move your people around to do the chores or jobs like setting up the tents, but it is not as hard as some sim/rpg plays so newbies can master the game with practice.
Westward III: Gold Rush is an awesome game full of action and adventures. It has different scenes to keep you interested, many activities to interact with, and you meet a lot of colorful characters like the gunslinger and the crotchety miner. I like the play better than the sim plays where they make you change diapers over and over or deal with impatient customers. This game did not have the big hoopla movie music introduction like Westward II, but it still is a good sim/rpg play for casual and diehard gamers of any age, and it will not disappoint. It keeps you moseying along the great landscapes finding gold and helping people in need. Have an exciting time playing Westward III: Gold Rush.
Features of Westward III: Gold Rush:
-New Environments
-Upgrades
-Enemies
-Unlock Secret Hidden Items
Rating: 




Global Warning Review
Mac Global Warning is a different type of game. It’s difficult to identify what kind of genre it is. It’s easier saying what it is not rather than what it is. It is not a HOG or match play, and it is definitely not an action game. It is an original environmental rpg/sim/card game for anyone who is involved in saving the planet from, well, yourself. In order to avoid a landfill from being developed next to your home, you make choices in your life to help improve your outcome. I guess it is a realistic game of life for the environmentally conscious and those who want to learn more about being green.
It seems that picking your hero is an important and possibly critical choice to win this game. So I looked at the choices carefully. There’s Jerry
the travel agent. He’s not in a very green business. The scientist is fresh out of college…..think toxic frat house. The kindergarten teacher is too frazzled to be conscious at the end of the day to think about cleaning up the earth. So I chose the museum curator the oldest and hopefully the wisest character and may know a thing or two about being environmentally sound. As in most rpgs you’ll find the details of each person: knowledge, compassion, naivete, charisma, health, finances, morale. You need to keep an eye on the upper left corner to make sure morale, health and finances do not fall. In addition, the environmental impact is listed on the upper right
of the screen for waste, chemical, energy, co2, self-sufficiency, water and overall.
Each round is a week in the life of your hero. You choose the actions of your person from the work space, and with increased experience you will get to choose more cards. The outcome of your actions will be displayed on the left of the game board. Also helpful green tips are given at the middle top of the screen to live a better life. There are 104 rounds to complete your game. Each week will bring about new data about how your hero is doing. Press the arrow next round button to continue your play. There are encouraging comments about the choices you make and not so happy words for your mistakes.
The play gets engaging as you go from round to round or week to week because you get concerned about the choices you made the week before and how it will affect you. There’s a lot to read but most of it is information you can use to live a healthy and good life. The game itself is challenging and difficult to beat. I guess I had a lot to learn so I tried the game with another hero. The demo will let you try each hero for 20 rounds. The more I played, the more I liked it so give it a try and make an important impact on this green planet of ours. I give it a 3.5 out of 5 for a totally awesome and original game.
Features of Global Warning:
-104 Rounds
-Environmental Data
-Get Rid of the Toxic Dumpsite.
Rating: 




Totem Tribe Gold Review
Tetala Island is where Chief Aruku reigns over her Hawk tribe. For many years there have been struggles and challenges for her people. Aruku wants to better the conditions for her village. The ancients have all known about the Tear of Heaven that can grant unimaginable wisdom and enlightenment to whoever possess this talisman. With this magical power, Aruku can improve the outcome of her tribe but in order to do so she must search every island in the vicinity and complete missions to find it.
To begin your play use the tutorial which will guide you through some of the aspects of this sim/rpg/hidden object/strategy game. It’s hard to say what it is with so many options available. The important thing to remember is to read all the stone guides since these are your hints in the game. If you do not read one, it will be highlighted in yellow. Another big item in your search is the tower. Build them to defend your
troops and to see further. The buildings are important to put up by clicking on the hammer at the lower right hand side to get different types of people needed in your quest. There are hidden objects and gems to find everywhere you go. You may need to revisit an island for things you may have passed by or were not available at the time. There are tasks you must perform like finding boulders and using them to make a bridge, and quests to conquer for different people you meet along the way.
Guro of Wolverine is one of them, and he resides on Mushroom Island. On this island are mushroom-like enemies you must fight off to complete a task. You will find many hostile enemies on different islands. The crossed swords at the bottom of the screen will activate your troops into fighting. The magnifying glass will help you find some hidden objects. Also sometimes these items will pulsate to help you locate them. Another huge help is the mini map. You can get to a site on the island quickly by clicking on the spot you would like to travel to. In
addition, the bad guys are in red so you can spot them easily. The difficult part comes in when you cannot see parts of the screen because of a black fog. These areas open up as you go along collecting needed items and accomplishing certain tasks.
Totem Tribe Gold with its interesting graphics will draw you into its story while playing the game. The more you play it, the more you get involved in figuring out the quests and puzzles in order to help Aruku and the Hawk people. Instead of keeping your villagers healthy like in other games, you have a goal and objective to reach through the many tasks and puzzles that are waiting for you on each island. So heed Guru’s words and find your sacred totems to complete just one of your many quests.
Features of Totem Tribe Gold:
-32 Locations
-Over 200 Missions and Puzzles
-Hidden Objects
Rating: 















